Fordham Graduation Game

fordham game finalFinal Project 2All that is needed to play Fordham Graduation are the questions, point cards, the word cards, and dice. This is a story telling game because it is about telling the story of the situations that the players face at Fordham. It is mostly a game of chance and a roll of the dice will decide a player’s fate.  When I was testing this game the participants commented that the game was amusing, fun, and wished it went on longer. Maybe in the future I would make this game longer. I re-worked this game by adding point values for getting a possible reward for taking a chance instead of playing it safe, college is about having fun right?! Also when explanations are need then the player draws from the random word deck and must work that word into their explanation. There will be 3 judges instead of one because I found that the judge tended to be too nice, so 3 would be better because the explanation of the players are up to more debate.

Rules:

-There are four teams of 2 or just 4 players

-One person reads each situation and gives instruction on what each player should do

-3 people help the reader by being a judge when needed

-for most situations players will roll  a dice and that will determine their fate.

-when a player receives gets into trouble there will be point deductions but players may be rewarding for taking a chance such as going to a party

-Players can only take the safe route once and although their point value will never be deducted, they will only gain a possible 1 point

-players keep track of how many points their team has received.

-Whatever player has the most points will be crowned valedictorian and be the real winner, players who have a score of zero or less will not graduate on time and completely lose the game.

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Goal: Fordham Graduation

story gameAll that is needed to play Fordham Graduation are the questions and post-it notes. This is a story telling game because it is about telling the story of the situations that the players face at Fordham. It is mostly a game of chance and a rol of the dice will decide a player’s fate.  When I was testing this game the participants commented that the game was amusing, fun, and wished it went on longer. Maybe in the future I would make this game longer.

Rules:

-There are four teams of 2 or just 4 players

-One person reads each situation and gives instruction on what each player should do

-Another person helps the reader by being a judge when needed such as the RD or Professor

-for most situations players will roll  a dice and that will determine their fate.

-when a player receives a bad grade or is docked they receive one strike

-when a player receives 3 strikes they are out and cannot graduate on time.

-players keep track of how many strikes their team has received.

-More than one person can win and graduate on time if they have not received 3 strikes

Phrasing!

Rules:

-There are 2 teams, 2 players on each-Team Pink and Team Yellow

-A designated announcer says the clue or phrase and each team must race to find the card that fits the clue or phrase.

-Whatever team answers correctly wins that round and receives one point.

-Teams play until there is no more cards

-If there is a tie then the challenge cards are used in which each team must designate one team member to participate. S/he must answer as many question as he can within 20 seconds whatever team answers the most questions correctly is the winner. There are no phrase descriptions on these cards.

This game meets the requirements for a juxtaposition game because it is about finding the phrase that connects with the phrase or sentence that was said by the “announcer.”

I tested this game and it seemed to go alright, only a couple of glitches when one given sentence or phrase did properly fit any of the cards in the players hands properly. I changed the phrasing of the sentence to better fit the two cards.

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Director!

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Director

This game is very similar to Taboo-but with a twist. It is taboo charades. It is a word guessing game, similar to what we have been discussing in class. A timer, a buzzer, and the cards are needed to play Director. Players have enjoyed playing this game, lots of laughs!

  • At least 4 players
  • There are 2 teams, Team 1 and Team 2
  • One member of Team 1 draws a card and they are the director. Another member of Team 1 is the “actor.”
  • The director must use verbal commands to get the actor to act out what the blue word on the card is, WITHOUT saying any of the black words on the card. The members of Team 1 are trying to guess the blue word. Once a card is guessed correctly Team 1 gets a point.
  • A member of Team 2 looks at the card as well to make sure Team one does not say one of the black words- if Team 1 does then Team 2 member sounds the alarm.
  • If this happens Team 2 gets a point and Team 1 draws another card. The goal is to get as many points in each round as you can. The rounds last 1.5 minutes. Once the round is over each team switches roles. Play until cards run out.
  • The director can also skip a card, but the opposing team receives a point. The director cannot give physical gestures.
  • Keep score on provided paper.

ComePoundIt!

ComePoundIt is a word game where the goal is to make the best compound word. Rules are as follows:

  • Each player takes 8 white cards.
  • One green card is placed down in the center.
  • One person is the judge for each round and does not place down a white card.
  • Every other player must place down a white card facedown that they believe works best with the green card, the goal is to make a compound word.
  • The judge decides which white card works best with the green card, the judge can determine what white card is the best match. After each round the judge changes in a clockwise position.
  • Whoever placed down the winning white card gets the green card.
  • The game is for 3-10 players; 3-5 players must get 6 green cards to win; 5-10 players must get 3 green cards to win.

Questions:

-What word is first? Assume the white card is after the green card.  If white card sounds best before green card- it is allowed.

-What if two players put down the same word and it is the winning white card? A Players flip a coin to decide who wins.

The materials that were used for this game consisted of index cards, scissors, and markers.

Since the goal of this game is to make a compound word is can be classified as a word game.

This game was successful when I tried it out with my friends-they suggested that all of them be the judges and when an agreement cannot be made who wins or if there is a tie then another green card is flipped and those who are tied battle it out until there is a winner and then the winner gets all of the green cards for that round.

Crossword Challenge

Grab pen or pencil and try and solve this puzzle by answering the questions and filling in the blanks accordingly. Making this crossword puzzle was a challenge in itself because I had to figure out what words could fit into the boxes and being conscientious of what letters are already within the boxes.

crossword 2 blank